3D Moebius Strip

Filed under:Source Code, Procedural Content Generation — posted by Brian on December 3, 2007 @ 10:30 pm

I've decided to start posting the source code to some of my creations here. So here's the geometry shader I used to generate the 3D Moebius Strip:

Note that, in a vacuum, it doesn't do anything really. There's a program behind it which sends a series of points. Each of those points then goes through the geometry shader, and as a result is turned into a triangle strip.



image: detail of installation by Bronwyn Lace