The short version: I won’t be quitting my job any time soon to make XBLIG games full time.

The game is selling nearly identically to See the Light (read: low). It has a decent conversion ratio (7%) but an abysmally low number of trials (around 800 so far). And this is while it’s on the New Arrivals section - once it leaves that, I expect trials will drop sharply.

I have no clue how to drive people over to the game. I did a marketing blitz, but that had to wait until after the game was released since I wasn’t sure when it would come out, and so none of the reviews are up yet. There are trailers and promo videos, but their views are limited by the number of people viewing the sites they’re on.

I think one mechanism to employ is to start blogging about a game early and often, getting the blog as much exposure as possible so that people know something is out there and have incentive to keep up with it. It’s a strategy I’m going to try employing with my next projects.

As an aside, this site gets nearly 200 hits per week. Which isn’t big by any standard but is a fair bit larger than what it was a year ago. Which makes me curious who’s seeing this site and where they’re coming from.

I can keep rhythm with no metronome.