The Animal Farm

December 26th, 2011

Year in Review

It’s a bit early, but I think we can go ahead and call 2011.

THE LISTS!

Projects:
See the Light, Word Duelist, and Cuddle Bears were all released for iOS devices along with their respective free versions. They were all received positively by the 10’s of people that played them.

Video Games:
Dungeon Defenders & Bastion. Both are pretty different - Dungeon Defenders is primarily a multiplayer action/tower-defense game, whereas Bastion is a single player action RPG. Both brought a lot to the table and reenergized my desire to play video games for a while.

Board Games:
Super Dungeon Explore, Memoir 44 & Game of Thrones. None of those are euro games, as I’m a little tired of managing wheat and wood.

TV:
Community, Spaced, & Glee. Very awesome comedies, though Glee has lost a bit of its charm for me. Honorable mention to Game of Thrones.

Books:
Game of Thrones (book 1 of Song of Ice & Fire series). I’ve read a few past that but stopped when I realized just how much time was devoted to describing food. Honorable mention to the first 1/3rd of Blink.

Things Outside of Media/Entertainment:
Er… I became a vegetarian? It’s been a quiet year in terms of my social life, and I don’t really have a lot of interesting stories to tell, which is why the blog has been quiet outside of development related chatter.

I’ll give this year 4 stars on a scale of 1 to some secret number

December 19th, 2011

The Nonsense Post

This blog isn’t just a game development/studio blog, though you might’ve gained that impression from the last few months being filled with project-related posts. It’s also a blog about despair, triumph, love, and being overdramatic when describing what the blog is about.

Let’s talk about random things for a bit, because I feel like writing, and, well, you know.

* How about the show Community, huh? I liken it to Arrested Development in terms of level of humor, by which I mean it’s extremely funny.
* Speaking of TV, how about Hulu being stupid? Vilifying Netflix is hip this year, but we forget that the devil of internet TV has been sitting right there being lame from the start. I’m not going to defend my position; I’m really too lazy right now, but I like to think I’ve never steered you wrong.
* I’ve been spending an absurd amount of time at Caribou Coffee. Not because it’s an especially good coffee shop, but (a) it’s employed by people I genuinely enjoy, and (b) Cary is completely devoid of non-chain coffee shops. The nearest alternative is Wake Zone Espresso, which is admittedly pretty decent. I used to make the trip out to Helios, but it’s a bit of a hike - you may recognize it from the Cuddle Bears credits, because Cuddle Bears was developed 90% there.
* I was the TARDIS for Halloween! That’s old news, but I still feel a little awesome about it.
* Laura got a cut-out of Edward from Twilight as a gag-gift, and now he’s sitting in the living room constantly staring and judging. I sortta want to make a short stop-motion film with him & the TARDIS.
* Speaking of short films, Ricky & I had a promising idea about an amateur magician that I want to revisit. The script needs… a lot of work, but I think the premise had merit and we had a few really awesome scenes sketched out.

I really, really dislike Christmas music.

December 17th, 2011

Cuddle Bears FREE Released

We’re on a roll over here.

CB FREE has every feature that CB paid has with the addition of some ads in various places. It’s our first dive into ad-driven games, and already 5’s of people are snatching it up. ;-)

I’m not sure what my expectations are here or whether I have any. Every time I make Cuddle Bears free for a promotion, the downloads jump to 200+ a day (humble by iOS standards but not insignificant by my own standards). If the free version could sustain that kind of energy, I’d be pretty pleased, though the initial outlook isn’t quite living up to that.

I guess the moral here is that you should go get the game, play it, and leave a good rating to support us. Oh, and tell your friends and stuff. Friends are important, and they’ll really like you if you show them the game.

That’s just simple math.

December 15th, 2011
December 13th, 2011

Cuddle Bears v1.1

The update to Cuddle Bears has been submitted and is currently waiting to go through the review process.

What’s New:
* Unlockable score multipliers. The more you play, the higher your possible score
* Score combos now continue into & out of powerups
* Play your own iPhone music
* New powerup - fly a fighter jet
* New & colorful characters to cheer you on
* Twitter support
* Bug fixes & art cleanup

I’ve made the game free for the next day (or two - depends on how generous I’m feeling) in preparation for the release.

Enjoy!

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