Avatar games have become a bit of a joke among XBLIG developers: they’re almost invariably terrible, shameless money grabs, and the grand majority have the word “Avatar” in their title. Super Avatar Hero Force manages to narrowly avoid that first bit but obviously not the second.

SAHF has a super simple premise: avatars are running at you from the left (and the right!) and you have to punch or kick them away. You can’t move, you can’t jump, you can’t even control whether you’re punching or kicking. You choose the direction for an attack and the character attacks, sending enemies flying into the air. If you get tapped it’s game over.

Oh, and you rescue kittens. I almost left out the bit about the kittens, but I know the grand majority of my audience has a bit of a thing for kittens.

Super Avatar Hero Force

There’s not really anything more I can say about the gameplay, because that’s all there is. I kept coming back to the game to see if there was something I was missing, something that might inspire me to keep playing, but no - everything the game is about is right there at the beginning, and you’ll know within seconds of play whether this is the game for you. That’s why we have trials, I suppose.

In the beginning I said the game avoids being terrible, and it avoids that less by being an inventive game and more by being charming. The graphics look good. There’s an animated environment with a distinct comic style that really stands out above more complete XBLIG titles, and it’s clear UberGeekGames put a lot of love into this. The game has some nice camera and slow-mo FX that punctuate knocking people around, and I even found something to appreciate with the font. The only flaw here is the music, which is repetitive and uninteresting after about 30 seconds.

Oh, and the kittens make an adorable little “meow” sound when you rescue them. How awesome is that?

Super Avatar Hero Force

If this review seems short, it’s because I can’t find a lot to say: Super Avatar Hero Force is a cute game that charms for about the length of a trial but doesn’t contain anything compelling enough to warrant a purchase. There’s a lot of untapped potential here - game modes, extra gameplay mechanics, additional themes/environments, better achievements - that could’ve given the game some extra oomph, but as it stands the game doesn’t have much to offer.