The Animal Farm

June 6th, 2009


You’ve got mail. You’ve had mail for a few days now. Far be it from me to use this site as my personal communications medium, but I want the world to know your negligence.

Morgan, this is the kind of man you’re marrying. I want you to remember, when your e-mails go unanswered, that you had ample warning.

I can’t hear you. I still can’t hear you.

June 6th, 2009

Dokapon Kingdom

The next Mario Party?

It’s a budget title - and I use this word to indicate that it is both cheap and has a low production quality - that meshes a board game and an RPG. The basic mechanics are thusly:

You spin to see how far you move. Then you move. Depending on where you move, you either (a)get into a fight, (b)get/buy an item, (c)get a special event, or (d)…other. Fighting is a rock-scissors-paper affair, where you choose what kind of attack you want to execute and the opponent chooses how they defend, and then the two are paired to see how much damage is done. After combat, you might gain a level, bumping your stats up and potentially gaining new skills. To aid in combat, you can purchase equipment and spells. It’s not particularly deep, but it’s engaging.

Special events run all over the place. I was at one point abducted by an alien and when I was returned, my strength increased. A computer opponent sold his soul and was granted huge amounts of power (as in, he was doing 4000 damage to my 200 hit points and was rolling six spinners per turn to see how much he moved).

But these are both going toward the main goal, which is to liberate towns (by freeing monsters) and gain the most money. Because the person with the most money becomes the king of Dokapon and gets to marry the princess. Obviously. And my character is so lonely. He just wants to hold her hand.

As a single player game, Dokapon is mostly throw-away, except that often it’s infuriating becomes the computer cheats like a bastard. On normal difficulty he will roll *exactly* how much is necessary to get where he needs to go. But I digress. As a multiplayer game, Dokapon has a lot to offer. You can obviously choose to ally with teammates until the appropriate time to strike them (and after beating them you can draw on their face… for shame). There are a wide host of options here, and although it doesn’t have the mini-game aspect Mario Party has, I think in a lot of ways this is deeper. It’s also not completely f-ing luck-based, which sets it above Mario Party. Unfortunately, there’s no internet component.

I picked it up for $17 used, and I’ve already gotten my money’s worth. I’m hoping they find it in their hearts to release an internet-capable sequel in the future.