The Animal Farm

November 27th, 2004

You’re Lucky I’m Still Alive

I was just about an inch away from being involved in a car accident. Scary. I was coming home from dad’s and taking a left hand turn, and my car started jerking uncontrollably. It finally started to move forward again just in time for me to get out of the way. Just another reason why I hate driving.

Am I the only person who believes that Charlie Sheen should be in every movie? I just watched a movie with my father - I have no idea what it was called - and the presence he commands on screen is majestic.

…Yea, I can’t back that up.

I just wanted to share these things with you.

Choo choo

November 25th, 2004

Happy Thanksgiving

I
Zach’s a ponce.

That is all.

Rock me Amadeus.

November 23rd, 2004

Work It Harder

I went to see the Spongebob Squarepants movie. Unfortunately, I was gravely disappointed. It had some funny moments, but for the most part it was devoid of the charm and comedy of the series. Oh well.

I also bought a book: Reaper Man, by Terry Pratchett. The moment I read the first sentence, I realized I already owned and read this book. Thus, I had just wasted $7.00. Oh well.

Break has gone rather uneventfully thus far. Oh well.

Haven’t been programming the Deadliest Man Alive for a few days. I think I’m back in my programming slump. Looks like nothing interesting is going to get created for some time. Oh well.

Still haven’t gotten paid from a job I did quite some time ago for Dr. Smirnov. I’m swiftly approaching being penniless. Oh well.

Obviously, I don’t really have much to update on. Oh well.

Do It Faster

November 21st, 2004

Maybe I’m Just Blind

Since Zach has apparently stopped updating, I will take it upon myself to review Paper Mario 2. The short review: if you don’t play this game before you die, you wasted your life.

The long review: The game is pretty awesome in pretty much every category. Gameplay wise, there simply is no RPG quite like it (except for the Mario RPGs that came before it). The battles are always interesting, even when you’re fighting enemies you fought hours earlier. The puzzles are innovative and constantly keep you on the look-out. The controls are solid, and they don’t seem to suffer from the same clunkiness that Mario Superstar Saga had. The game isn’t quite as funny as Superstar Saga, but there is still fun to be had. Mostly, the humor comes from the lingo used. Hearing a koopa call Mario “G Money” is priceless. The music is good, but it’s completely forgettable. The graphics are absolutely beautiful, and the style is great. I didn’t expect myself to have as much fun with an RPG until Xenosaga 2 comes out. And I didn’t even play it - I just watched Zach. If you own a Gamecube, do yourself a favor and buy this game. Trust me, you’ll like it more than Halo 2.

Speaking of Halo 2, I was at a giant Halo party last night with a bunch of friends. We managed to get 16+ people spread out among four TVs and four X-Box’s, which was awesome. I said it once before - Halo is all about getting a bunch of your friends in the same house and showing them who wears the daddy pants. This quality was in full effect, and I had a good time. Unfortunately, when you know 16 people, there’s a good chance 10 of them are idiots. You don’t know frustration until you listen to a pack of goons argue over whether we should play with shields or not for 2 hours. There were no two games that weren’t 20 minutes apart because of people arguing over rules and other such nonsense. Had it not been for such annoyances, I would say that I had a stellar time.

It turns out I *don’t* have an artist for the Deadliest Man Alive - at least, not yet. It turns out he won’t be free until December. I suppose that gives me plenty of time to get a working engine and such, but will I? ():-)

The Great Gonzalez will r0×0r your b0×0rz.

November 18th, 2004

Whoda Thunk It

So you remember those movies I went out and rented in my last post? Wow.

I’ll start with Eternal Sunshine of the Spotless Mind. This movie was good. I simply enjoyed everything about this. Jim Carrey does an awesome job, and Kate Winslet is, well, quite attractive with blue hair. The storyline is great, the execution is great, and the whole premise is great. Go see it.

I’ll now move on to Versus. This movie was attrocious. But wait! It was so bad, that it was actually funny. It’s one of those old action movies that’s so over-the-top that you can’t stop laughing. It turns out the movie was made by Tokyo Shock, which came highly recommended by Forrest for producing equally bad movies. You’ve gotta love a company whose reputation involves them being so bad that they are liked.

And Shawshank Redemption? Yea. Still the greatest movie made by man.

It turns out I’m home for the week. If you want to see me, give me a call (if I want to see you, you already know the number).

Come to wash away the sins of you and I

November 16th, 2004

Halo 2 Revisited

Here is an example of someone else playing Halo 2 and feeling the exact opposite that I did. Looking over it, though, we both were talking about entirely different things. Anthony talked about everything except deathmatch, whereas that is what I focused nearly exclusively on. I must digress - the addition of a co-op mode is something that sets Halo 2 apart from the crowd, and I would love to get with a friend and play through that way. If anyone wants to come over, X-Box and Halo 2 in hand, I would dub thee awesome. If you want to come over with something else, like cake or money or something, I would also dub thee awesome. Really, if you just came over, I’d be enthralled. I’m so lonely.

I went out and rented Versus, Eternal Sunshine of the Spotless Mind, and Shawshank Redemption. I already know that Shawshank Redemption is the best movie made by man. I’ll tell you how well the others compare when I get around to watching them.

Work on The Deadliest Man Alive continues unabated. I didn’t really program much today, but I did start keeping a development journal. The journal allows me to collect my thoughts on various topics concerning the game, and already I can see that it’s going to help my design. Perhaps eventually I’ll put it up on the site, but right now doing everything on paper is much more beneficial.

It’s just another manic Monday.

November 15th, 2004

Halo 2

I was never particularly enamored with the original Halo. Don’t get me wrong - it’s a fun little game, and I enjoy the multiplayer experience. However, it’s *far* undeserving of all the attention it received. When I went to play Halo 2, I was expecting major improvements considering how many years that game has been in development. From the moment I picked up the controller and saw the intro screen, I knew there would be nothing of the sort. Basically, the impression I got was this - it’s the same exact game with a few minor differences that only hardcore fans really care about. Things look a little prettier (by no means spectacular) and, yea, I got to use a sword. That was fun and all, but realize that if you already owned Halo 1, you just spent $50 for that sword. Admittedly, I didn’t play the single player mode, but who cares about single player? Halo wasn’t made huge off of single player. It was made huge off of allowing you to sit next to your friend and show him who wears the daddy pants.

Understand me very clearly: there’s still fun to be had. If at any time you want me over, I’ll gladly take that sword out and slice you in two. However, if you wanted to play, say, Unreal Tournament 2K4 instead, you would hear no argument from me.

When I told Ginnie my feelings on the game, she looked at me in shame. Then she said something about a pistol not having a scope, and my attention trailed off to the brightness of Brad’s red hair.

What? It looked pretty.

I wish I had a computer capable of running Half-Life 2.

November 14th, 2004

I’m So Hungry

Does anyone have anything to eat? You’ll be my new best friend if you have something to eat. For god’s sake, feed me.

The Deadliest Man Alive game is coming along wonderfully. I think I’ve finally developed a base code that I’m perfectly happy with. Usually, the day after I say this, I find some gaping flaw that prevents me from making any real progress. This time, though, I think things will be different. Also, I’ll be able to take most of this code and reuse it when I get into 3D programming. That, my friends, is classy. I’ve *also* got a damn fine artist working with me on this. His stuff is simply amazing, and he shares the same vision that I do for the game.

However, this game will be my secondary project once a book I ordered comes in. I’m working with a professional on some mobile game development, and I’m going to be learning a lot of new stuff. I’m quite pleased to be working with him, and I’m looking forward to getting a better grip on mobile development.

Oh, and the 72 Hour Game Development Competition has been officially announced. On December 17th, expect not to see me for 3 days as I lock myself in my room and program until my fingers bleed.

Lord, it feels good to be creating again. The only thing that could make this better is if we were filming a movie soon. Would anyone like to film something during the break?

How the hell am I supposed to fit everything into 64K? Oh, and thanks Zach.

November 13th, 2004

Pacific Flipper

Here is Pacific Flipper for your playing pleasure. You can also find it in the Games section. It’s a rather short game, but that’s okay.

I thought I had lost you.

November 12th, 2004

Shut up, Zach

Zach, I’ll fu**ing kill you if you don’t shut up right now. Do you understand me?

ANYWAY.

Hi everyone. It’s been some time, and I make no apologies. Neither Zach or I have anything really interesting to write about, so updating has been kind of hard. I mean, sure, I could poke fun at some of the ridiculous occurences in the world. But really, I can’t make fun of the woman suing a train company because she got hit by a train while walking on the tracks. People get offended when you insult retards.

I read an interesting quote today. “If porn were taken off the internet, there’d likely be one site left, and it’d be called ‘Bring back the porn.’” I thought it was pretty clever. Then I read who said it. Turns out it was me. I have no recollection of saying this, but I’m glad I did.

I finished programming a game called Pacific Flipper. I made the game for Foogirl, the coolest British gal ever (she’s the coolest because she’s hip and not because she’s the only one I know). I left her the task of creating the levels, and when she finishes I’ll put the game up here. In other game development news, there’s a possibility that I’ll be developing a Deadliest Man Alive game. I can’t make any guarantees, but if I do make the game I can assure you it will be grand. Before that’s finished, however, I’ll likely have another game that I’m going to create for the 72 Hour Game Development Competition. After these two games (or one, if the DMA game never pulls through), I really think it’s time I dived into 3D game development. It’ll be the fourth time I’ve attempted such craziness, and I fully intend to succeed eventually.

So it turns out I made a complete fool of myself on Friday. You remember those little notes you used to write in 3rd grade? The ones that said, “I liKe yoU. Do YoU liKe mE? CirCle One. Yes Or No.” Well, purely in jest, I gave one to Shindo-san. Unfortunately, she wasn’t sure if I was serious or not (being from Japan, she didn’t get the joke). She circled no, which - even though I wasn’t serious - was still a bit disheartening. She also asked me if I was serious. I told her no, and hopefully she believed me, because I don’t want her to have some awkward impression of me.

Now go watch Sockbaby

G-Money